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Turbo Sliders - plans for the near future

Discussion related to Turbo Sliders and beta version feedback.

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Whiplash

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Turbo Sliders - plans for the near future

PostMon May 08, 2017 10:45 am

Yo. This is what I'd like all the community members (especially the admins) to be focused on in the near future. We should, basically, have these few goals and I'm expecting you all to be part of achieving them:

1. Encourage the game developer to work on these tasks:
- Enabling the game to get a sustainable platform of being permanently advertised to new players.
This is a really important thing and should have been done already a long time ago. We need a way to make a game permanently visible to a new potential players. The only way new players join us now is by Google, or by word of mouth. So, feel free do do your own investigation and see what would be the best solution for a game such is TS. I'm seeing Windows App Store as a great solution, but I'm not sure if its sale requirements will be acceptable to Anti (I guess they're asking for 30% of each sale). And I'm not sure what the rules are when a developer wants to combine multiple solutions. Because, it would be great to avoid being stucked to one platform, but combine at least 3 of them. Another great solution could be ITCH.io, because it supports different OSes and, afak, it gives a lot of freedom to a developer. Have in mind, our goal is still to keep the game fully independent and free, and paid optionally. I'd still contact Ande to hear his opinion about this, but our earlier experience says that forcing people to pay the game right a way - makes it losing the members rapidly. But, maybe times are changed?
- Working on a new game version which would prepare it more for a publishing mentioned above, and also to integrate changes which will be mentioned bellow. After the recent F1 championship, I feel like the most important features at this point should be those related to "driving orientation" (we need sectors, blue flags, gap notifications to drivers in front and back etc.) - apart from tons of other features I plan to ask for. :wink:

2. Keep working on default cars handling redefinition and handling definition of new custom cars of different types, which we need to include in standard game installation package finally too.

3. Be ready for the other changes which will follow changes mentioned at number 2 - editing default tracks, preparing custom tracks packages, preparing driving lines for each etc.

If anyone wants to add something to this, feel free to do it.
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Pingu

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Re: Turbo Sliders - plans for the near future

PostSun May 21, 2017 5:22 am

Ghost car feature with your own PB. When new players join and see the skills of veterans it is quite overwhelming. Players need easier ways to work on their own skills and progress.
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Will

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Re: Turbo Sliders - plans for the near future

PostMon May 22, 2017 9:30 am

Pingu wrote:Ghost car feature with your own PB. When new players join and see the skills of veterans it is quite overwhelming. Players need easier ways to work on their own skills and progress.

I agree, this should be the single most useful feature to help improve the competitiveness. Sometimes, many players (me included) simply don't know where they can improve.
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Whiplash

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Re: Turbo Sliders - plans for the near future

PostMon May 22, 2017 10:10 am

That's on the list, together with tons of other things related to it. But, the current priority is getting the game published in some game store.
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Jurgen-NL

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Re: Turbo Sliders - plans for the near future

PostTue Feb 05, 2019 8:31 am

im just gonna drop my thoughts in here seeing this was the most recent topic with a post regarding making TS known.

idk if im just talking and no one even reads this here anymore but recently last 6 months orso i suppose i saw activity dropping and my motivation to play TS aswell.

Can someone with contact details and a little influence push Anti to put TS out somewhere through steam gog.com etc searching for new games,
i came across ultimate 2D racing and downloaded it got it to work once then steam made it unplayable corrupting some of my files.
but i wasnt impressed with UR2D kept thinking TS is so much better off if only it could be seen by more people.

thus my thoughts.
hoping to see the serverlists rise with some players again
Dont beg for things do it yourself or else you wont get anything!!
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Whiplash

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Re: Turbo Sliders - plans for the near future

PostTue Feb 05, 2019 9:02 am

I kinda feel bad always to be the one who's bothering him, even though he never complaned. ;) Try to send him a private Faceebook message with that request. Last time I suggested itch.io, he answered with a question "Isn't Steam a better place to do it properly?". That means he is about to release the game on that platform. He's just probably too busy (or lazy) to work on it.
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Azev

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Re: Turbo Sliders - plans for the near future

PostSun Feb 10, 2019 8:02 am

Does anybody still play this? I check the server page sometimes, but I don't see any activity... :roll:
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Mike Nike

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Re: Turbo Sliders - plans for the near future

PostThu Feb 14, 2019 6:31 am

Activity in TS hasn't been so low, ever, it feels like. We had some Slider action the other day though. TS addicted junkies, like Whip and me, will probably always find a way to revive TS at some point.

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